#include<sb.h>
#include<mouse.h>
#include<wav.h>
sb blaster;
int check;
void interrupt far handler(...)
{	check=wav_handler(blaster);
	blaster.ack_interrupt();
}
void main()
{	blaster.set(sb16,0x220,1,5,handler);
	blaster.reset_DSP();
	check=0;
	mouse muis;
	play_wave("quake.wav",blaster);
	while(!check);
	blaster.reset();
}